Released On: Xbox LIVE, PS3 Network, PC Developer: Crystal Dynamics
Due to a rather generous physique it’s incredibly easy to forget how Ms. Croft and Tomb Raider used to be bywords for puzzle-platforming greatness; sadly, Lara’s adventures have long since fallen in quality. Not so with Lara Croft and the Guardian of Light, however - this Arcade title more than makes up for any past transgressions with a vengeance before promptly and thoroughly setting the bar even higher on what we can now expect from downloadable games.
First off, let’s make something very clear - this isn’t your average Lara adventure despite the name and character. You’ll immediately notice that the action is ‘top-down’ instead of the more traditional third person, of course (robbing us somewhat of the g

While the different viewpoint may initially seem a bit inexplicable, for instance, it in fact serves the new focus of play perfectly; boiling down to what you could comfortably call an ‘old-school’ adventure, Lara's latest is all about brain teasers, quick reactions, obscene waves of enemies that require a fast trigger finger instead of tactics and a lot of collectibles, all garnering one nice fat score at the end of every level to slap on the available leaderboards and compare with your mates. What’s more, the fighting in Guardian of Light (a previous weak link in the series) is inarguably slicker than any other Tomb Raider title regardless of the trimmed approach, making for a far more enjoyable experience as well. Naturally you’ll have access to a wide variety of guns and extras during your shootouts that all boast specific uses (from shotguns and your traditional dual pistols to flamethrowers or spears and remotely detonated bombs that can be used to aid platforming), but unlike previous titles the real joy comes from superbly smooth and accessible controls, lovingly vintage touches such as myriad upgrades and items that will give you extra strengths, weaknesses or advantages, and a huge range of foes that’ll keep you on your toes as you struggle to adapt on the fly

Nevertheless, the best and biggest new feature that the team have added would have to be the near faultless co-operative mode, vastly changing the puzzles and gameplay from the single player experience to better serve two treasure hunters, not only providing a great laugh for both of you as you risk life and limb against ancient traps or PO’d demons while attempting to outdo each other via high score, but also adding a lot of reason to go back to try both the solo and multiplayer modes for the full experience. Though the single-player requires nothing but your own brawn and intellect, co-op puts a real focus on teamwork; the traps and challenges ahead require co-operation as well as quick reactions, and the platforming will also require work in tandem as both have items the other needs to succeed (newcomer Aztec warrior Totec has a spear he can throw to create footholds up steep cliffs while Lara has a grapple to scale walls, for example). This level of co-op play is thus refreshing and engaging especially because it‘s so much more interactive than the average two-player experience (usually confined to by the book shooters), and things rarely get dull because each of the many levels available are bite-sized enough to keep proceedings fresh.
Still, there are some elements that will remain immensely familiar to veterans regardless; achingly beautiful, superbly detailed environments that range from deep, gloomy temples to fiery pits and lush jungles, great - if hardly taxing - puzzles seemingly pulled directly from the Uncharted series or Indiana Jones, a fantastically epic score that would put most other titles to shame and epically over

In all honesty, this leads me to admit that there’s very little that is wrong with this downloadable title; the story is an exceptionally shallow and predictable excuse to get Lara to the action (an ancient, spooky demon is released by unassuming scavengers after treasure, forcing the Guardian of Light to return and stop him from conquering the world, etc etc), and the art style - an attractive toon look - may put off some die-hards, sure, but due to a newer, light-hearted tone and an old-fashioned sentimentality th

The Bottom Line
With a great setting, great score, great clutch of puzzle-platforming and superbly old school ideals complete with a fantastically enthralling co-op mode, Lara’s latest adventure is absolutely to die for.
Rating: 90%
(Fantastic)