Released on: Xbox 360, Playstation 3
Although it’s often said that appearances can be deceiving, Red Dead Redemption could easily serve as the perfect example for this sentiment; what may seem to be a derivative, unimaginative and all too familiar Grand Theft ‘western’ at first glance is, in fact, a unique and innovative tour-de-force that brings more quality, originality and polish to the genre than any other before it.
In a nutshell, believe the stories - the game really is that good.
Set during the mechanical turn of the 20th century and told amid a dying, cantankerous Old West fast approaching technological maturity, this exhaustively enjoyable cowboy romp centres around criminal-gone-straight John Marston and his somewhat clichéd attempt to bring down the crooked gang-mates who callously left him for dead some years previous. While the script for this epic is fantastically gripping, the gameplay is completely enchanting and the voice-acting to match is of an equally high calibre, the true star of the show is actually the landscape itself, however. With simmering orange sunsets cascading into veils of scarlet, heavy, furious monsoons unfurling over cities full and bursting with verve and activity and a vivacious world that is very unmistakeably alive, Rockstars’ latest is quite simply the most astounding show in redolent detail, meticulous depth and stunningly evocative beauty that you could hope to find on any current generation console.
And it’s not just a pretty face either, as there’s a lot more to this title than would initially meet the eye; aside from the main and myriad, engaging side-quests available throughout the twenty or so hour escapade, you can alternatively indulge in bounty-hunting, racing, body-guard duty, duels, cattle-herding, night watches, treasure searches, wildlife-hunting, shootouts, gambling, card-play, breaking in horses and more (frankly, there’s not enough space to list them here), and the level of detail given over to each and every activity or misadventure is utterly astounding to the point of ridiculousness, especially considering how many there are. This attention to detail is absolutely thrilling, boiling down to a weighty longevity that could easily match most RPGs.
Fortunately, it’s also time you’ll willingly give away; from clearing out grimy bandit hideaways to a gentle ride out upon your horse (sadly difficult at first due to slightly fiddly controls), almost everything within this game has been polished, honed and refined until it reaches a level damn-near perfection. In the case of the afore-mentioned steed, for example, each and every animation has been extensively motion captured to achieve a level of authenticity rarely seen in the medium before, with muscles visibly rippling beneath the skin and a true, believable weight behind each and every movement. Better still, this dogged and meticulously thorough work-ethic also demands that boredom is never on the agenda, and so we’re left with multifaceted, surprising and oft thought-provoking random events that are scattered across the entire world - be it theft, lynch-mobs riling up the town, robbery, executions, bar fights, suicides, energetic hunts (usually you with the wrong end of hungry teeth) or the subtle art of the con - to liven up your day when excitement is at a particular low.
Thankfully, you can approach these delicate matters however you want or not at all, if you so wish (or if you’re being particularly lazy); you’re never forced to do anything you don’t want to. Fancy being a hero and saving the girl? Feel free. Want to rob a train? Knock yourself out. Want to lay said girl across the rails like some mustachio twirling villain and then rob the train? Yup, you can do that too. Make no mistake, the biggest and best playground on the Xbox 360 and Playstation 3 now has now officially opened.
Before you start questioning Rockstars’ taste and ethics, though, I’d like to point out that there are consequences for your actions regardless of the course you happen to take; Red Dead Redemption is one of those games that not only reigns you in by attacking your morality and conscience realistically and mercilessly, but also by defining how the world sees and reacts to you depending on what you have done. Sport low honour by whoring, drinking and stealing the precious daylight hours away? Then more law-abiding folk will react accordingly by trying to do you in at the first opportunity they get. Act the knight in shining armour during every spare moment? Then expect witnesses to turn the odd blind eye to any misdeeds you may commit, or to receive store discounts from grateful patrons every now and then. Either way, don’t expect a shallow and unsophisticated experience where consequences don’t stick.
Indeed, (and much like the Grand Theft Auto games from the same award-winning developer), if you do happen to break enough of the rules and cross that invisible line then you will quickly find the hard hand of the law coming after you fast, not just in town but across the whole state and on the back of a wagon or good horse to boot. And chase you down they will; whether in suburbia or out in the dusty wilderness, the sheriffs, police and marshals of Red Dead’s USA are tireless in their efforts to dispense the only law they know - the one on the end of a gun - and lead to some of the best, high octane chases and stand-offs in the entire title. Honestly, running for the border has never been so much fun.
Unfortunately however, these stand-offs are a bit of a mixed bag. Whilst the combat of this western is a superbly crafted arrangement with a great cover system and responsive, gratifying gameplay, a huge variety of weapons from revolvers to lassos and fantastic mechanics such as the ‘Dead Eye’ power - allowing you to slow time and paint specific points on your target for spectacular take-downs or magnificent disarms - a rather debatable auto-aim system has also slunk into the final build to make the game far, far too easy by a long and worrying country mile. It can be turned off at will, of course, but the point of the matter is that it can rather unbalance the title in the likes of multiplayer co-op, where kills and victory come down more to the one sporting auto-aim than the use of actual skill or talent. In addition, missions often sneakily resort to throwing ludicrous hordes of enemies at you instead of using more imaginative means of ramping up the difficulty, and they can become a mite too repetitive as a result (especially when objectives are repeatedly and monotonously regurgitated to merely elongate the overall length of the game).
Luckily, the afore-mentioned multiplayer smoothes over any creases that could be found elsewhere and is the gleaming jewel in the crown of an already impressive package. Taking place within the regular single-player map, the addictive ‘free-roam’ mode borrows many of the same activities from the main adventure (though naturally the likes of NPC quests and random events are turned off) and makes them suitable for multiple users, with customisable characters, mounts and weapons available to you, hunting expeditions to experience, gang hideouts to storm, gold to steal, rival gangs to shoot and tricky challenges (such as surviving five minutes with a ‘wanted’ rating or going up against full grown bears with naught but your knife) to complete. Hell, you could even go on a good old fashioned rampage across the state and pit your wits against justice if you were ever at a loss for anything to do. It’s fantastically consuming.
If you’re feeling slightly less ambitious, on the other hand, you could always jump into the traditional multiplayer matches that are available from the outset and at any time. Boasting the standard death-match, capture the flag and other favourites you’d expect, these show-downs are quick, brutal, balanced, and - most importantly - give you a good chance to vent any steam that you may have picked up from the title’s very occasional glitches, uncomfortably recurrent online bullying (if alone and entering a free roam, your evening will go like this - spawn, die, spawn, die, spawn, die, give up) or - as is more likely - the downright overwhelming scope of it all.
Being truthful, the sheer scale of Red Dead is it’s only true failing; though it’s certainly never wholly intimidating, it is definitely a mouthful. Because this title rewards inquisitiveness, exploration and curiosity above all else, many of the best and most engaging features mentioned above will only yield themselves once you sink some considerable time into enjoying the experience erupting around you, and for those with limited patience or too little time to spend, this may be too much to stomach.
To me, that pretty much defines Red Dead Redemption; as with a great movie, the closer and longer you look, the more you’ll see.
The Bottom Line
If you’re a fan of sandboxes or even the more traditional action game then this is the must have title to own this year; due to the countless miles of wasteland, desert, prairie and townships on offer, stunning vistas to drink in and a living, breathing world fit to burst with vibrant wildlife, desperate heroism and deadly crime to experience, Red Dead Redemption is quite possibly the best and most ambitious title that will hit shop-shelves this year or even in the next. While there may be a couple of issues that mar the whole every now and then, the overall effect is undeniably impressive and wholly riveting so I have no hesitation at all in recommending it to you to the highest degree.
Rating: 96%
(Phenomenal)