A novel - if frustrating - journey into the past.
Released On: Wii Developer: Team Ninja
Released On: Wii Developer: Team Ninja
Metroid: Other M can be best described as a love-letter to the past, and like so many of Nintendo’s recent or upcoming titles it boldly goes back to basics by thro

Don’t expect a dull rehash, though; following the exploits of famed bounty hunter Samus in an adventure outside of the original storyline (starting right after the events of Super Metroid and following our heroine as she answers a distress call from one seemingly abandoned space-station), it proves to be a brave and fresh new direction instead of the predictable throwback that you might have expected. Events will often play out in the traditional 2D, third-person perspective, true, but you’re by no means limited to a similarly linear path and there’s an open world lying right at your fingertips, allowing players to go where they please within its confines. What’s more, new additions such as the slick FPS mode (initiated by pointing the Wii remote straight at the screen), varied, dis

Sadly, this will happen a lot.
Frustrations
To begin with, the latest Metroid can often play host to a certain lack of direction. Despite this being an invigorating twist in a generation where titles are more than happy to hand-hold or patronise, it can become frustrating in the extreme when you are left twiddling your thumbs due to minimal signposting. Secondly, a multitude of cheeky, unexpected pitfalls are often laid across your path to snag the unwary or extend the length of a puzzle beyond its shelf-life, often resulting in challenges that can f

Most importantly, however, the FPS camera can be an even bigger pain. After a trilogy of first-person Metroid games developer Team Ninja would surely have developed a decent idea of how such a system should work? Apparently not, as we’re instead left with an at time

Payoff
Fortunately these headaches do leave us with a title that is eminently satisfying in the payoff, largely because of the elation engendered by a success that can be absolutely thrilling and immensely rewarding once you’ve managed to get over that particularly trying problem. There’s a lovely sense of easy-go

In short, Metroid: Other M is a damn good game that will remind you of why we’re so fond of the ‘good old days’, but will unfortunately pay homage to where it went wrong too, explaining aptly why the world has since moved on. It’s the sort of game where investment is hugely rewarded with amazing boss-fights, epically engrossing story and more, but will demand a lot from the player to get there. Fans and the uber-hardcore can undoubtedly hack it, but others may want to give Nintendo’s newest addition a miss.
The Bottom Line
If you’re a fan of the series then you’ll be in heaven here, but newcomers will only be able to see what the fuss is about if they can put up with liberal amounts of frustration. Although the latest Metroids’ foray into the old-school sensibilities brings a lot to the table, it harbours a lot of flaws as well.
Rating: 75%
(Good)